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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Megadrive

Aladdin

Aladdin
GenreArcade Platform
DeveloperSEGA
PublisherVirgin Games
Released1993
Rating
Graphics:9.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Disney's Aladdin is a platform game released from Virgin and based on the 1992 animated film Aladdin. The game was originally released on Sega Megadrive / Genesis and later ported to the Nintendo SNES console and the Amiga AGA home computers.
 
Review
AladdinSTORY / GAMEPLAY
You are Aladdin, a young man who travels around the Middle East, from Agrabah to the Cave Of Wonders, in a tough quest to locate the Grand Vezier Jafar's palace and confront him. Aladdin yields his trustworthy sword, the only weapon that protects him against the Vezier's guards, animals, insects and more enemies that try to make his life miserable.There are also numerous bonuses and power ups available by smashing different objects with your sword. At its core, Aladdin is a classic arcade platform game that has the player jumping from one platform to another, avoiding gaps and traps, killing enemies and collecting bonuses. Our hero also uses some kind of a parachute that helps him glide through large gaps and wide spaces, while he also rides a magic carpet in two of the game's levels.

GRAPHICS / SOUND
The Megadrive version (note: which is almost identical to the Amiga AGA version) features good graphics with 64 colors on screen. The animation is smooth and the game's pace of action is pretty fast. The cartoon-ish sprites look as if they were taken directly from the original animation movie and the sound FX are great as well. The music score is also based on the movie's fantastic soundtrack.

OVERALL
Aladdin is a very decent and fun platform game for the Sega Megadrive, though it's slightly inferior to its main rival, the SNES version.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Nintendo Super NES
SEGA Megadrive
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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